Search

Mesh not casting shadows on other mesh and mysterious ray of light bouncing - Questions - three.js forum

$ 22.50 · 4.7 (192) · In stock

I am trying to get a mesh to cast a shadow on a plane. The mesh is recieving light and casts shadows on itself but not on the plane. Also a ray of light is bouncing of the plane where it looks like the directional light hits. Code for creating scene and renderar in mapbox: var modelTransform = getModelTransform(location); var customLayer = { id: "3d-model", type: "custom", renderingMode: "3d", onAdd: function (threeMap, gl) { this.camera = new THREE.Came

Unable to see shadows on ground plane - Questions - three.js forum

Problem with shadows - Questions - Babylon.js

Shadow-casting Bug · Issue #11400 · mrdoob/three.js · GitHub

Criticism - e-flux

2D lights and shadows — Godot Engine (stable) documentation in English

Shadow not appearing on plane from cube object - Questions - three

Multi-material models doesn't cast shadow - Questions - three.js forum

three.js - Trouble using toonshader in three js on objects that

Can't get shadows to work - Questions - three.js forum

Remove edge highlighting when using shadows - Questions - three.js

Mesh doesnt cast shadow on other mesh - Questions - three.js forum

Problem with shadows - Questions - Babylon.js

UE5 mirror material is blurry - Rendering - Epic Developer

How disable shading on the mesh? - Questions - Babylon.js

Mesh not reacting to light - Questions - three.js forum